Tuesday, 30 July 2013

Heading Forward

Been very busy lately doing some work for LCE and looking for more work.  I started this head model back in 2012 but never got around to finishing it due to Christmas parties, birthdays and other random stuff that comes along.  I had been using Maya to model with hopes of conquering hair which I found challenging during my Uni days.  I wish I had the 'hair cut and shave plugin' but I don't so I'll be using an old 'Paint effects' technique I looked up about a year ago.

This is where I left off.










I will post up images of the ear and add the eyes in.  After that, I'll create the body.  The head is modeled with polygons (no splines).